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Favorite playstyle the bards tale
Favorite playstyle the bards tale











  1. #Favorite playstyle the bards tale Patch
  2. #Favorite playstyle the bards tale full

With that said, you really only need 4 characters with breath weapons that is enough to clear out 4 groups of enemies at once. In BT1, they can reliably kill enemies with one hit at a decent level, and they get great AC, but they have one significant drawback no breath weapon. With that said, because of the number of items that can drop in the areas that they appear, Black Arrows, once they appear, are more common than Deathhorns are earlier. It turns out that there's another way to critical an entire group there's a musical instrument called the Deathhorn, which a Bard can use to critical a group up to 60' away, so the group critical wouldn't be entirely new.

favorite playstyle the bards tale

If the Hunter's critical hit ability works with them (doesn't need to even be that reliable for this purpose), that would allow Hunters to (possibly) critical entire groups. However, there is one item that looks rather interesting with this change the Black Arrows, which hit an entire group at once.

favorite playstyle the bards tale

In BT3, other classes can get ranged criticals (Chronomancers at 30', Geomancers at 60'), so ranged criticals aren't as much of a game changer, except maybe early on. In BT2, with this change, Hunters become the *only* class that can critical at range it suddenly makes sense to give Hunters the Aram's Knife and just throw it at enemies to critical them from 90' away. This has some significant implications, which could result in the Hunter actually being worthwhile.

#Favorite playstyle the bards tale Patch

One interesting change I noticed in the patch notes, however, is giving Hunters critical hits with ranged weapons this is something that did not happen in the originals. (Maybe the Stoneblade should only work some of the time so that the Hunter has its use?) Also, note that spellcasters get STTO and DEST, both of which can instant kill enemies at melee range, and in BT2, Bards get the Deathdrum (and in BT3, the Deathhorn more on that later). In BT2 and BT3, enemies get more HP (especially later in the game), but there is one weapon that makes them obsolete: The Stoneblade, which can reliably petrify enemies. In BT1, other fighter-types can reliably one-hit kill enemies for most of the game, so, for balance, Hunters need to be able to as well. Therefore, to be balanced, a Hunter needs to be able to critical reliably. One thing to note is that critical hits are the *only* thing going for them, so a hunter that can't critical reliably is useless (except at really low levels). Hunter: Can critical hit, but have poor armor selection.

favorite playstyle the bards tale

In this topic, I will focus on three classes: Hunter, Monk, and Geomancer (not that Geomancers are BT3 only, and hence not yet available in any of the remastered games).

#Favorite playstyle the bards tale full

While I don't know the full balance implications of this change, I was thinking of the balance of the other fighter types, what could be improved, and what shouldn't be changed. According to patch notes for the remaster, the developers decided to counter-balance the Paladin's saving throw bonus by giving them extra attacks more slowly.













Favorite playstyle the bards tale