

Although this prevents him from attacking until he touches the ground or wall jumps, it is a useful recovery mixup and general movement option. On the first few frames of Down Special, press the parry button to cancel the attack with a forward flip.While not true, it can catch opponents off guard and will normally kill anywhere from 110-120% and as early as 95% on a burned opponent. Gatling combo - You cancel Dash Attack with an Up Strong on hit.Overall, Zetterburn is considered a well-rounded character with straightforward gameplay, making him easy to pick up and good for beginners. A majority of his attacks have short range overall despite their extensive utility, causing him to struggle against characters with long and/or disjointed range like Sylvanos or Clairen. His neutral game is not as good as that of other characters instead, he relies on his lethal punishes, edgeguards, and strong combos to succeed. He is notorious for having a bad recovery that is slow, predictable, and easily gimped, forcing him to find alternative ways to recover. It is useful for pressuring as well as limiting an opponent's approach, recovery or edgeguarding attempt.ĭespite these advantages, Zetterburn is not without flaws. The only downside being that it can be parried easily.Īlthough it is easy to parry, Zetterburn has a useful projectile in the form of his Forward Special's fireball. It often combos into itself, sets up for all tilts and can directly kill if canceled into up strong. Up Tilt is his best combo starter, as it does a high amount of damage and can combo into every attack except Down Special, Up Special, and Down Strong. Zetterburn possesses a very good combo game. This will burn opponents without dealing knockback." Attributes Zetterburn can place fire on the stage with his Down Special. " Zetterburn can set his opponents ablaze with his Special Attacks, causing them additional damage over time.When an opponent is burning, Zetterburn can land a Strong attack to absorb the flames and launch them twice as far. FIRE AMP - When an opponent is burning, Zetterburn's Strong Attacks can absorb the flames and launch the burned enemy twice as far, making for an effective killing blow.

These flames stay for a period of time, burning any opponents who come in contact with them. WILD FIRE - Zetterburn's Down Special places flames on the stage.BURN DAMAGE - Zetterburn's special attacks can set opponents on fire, causing them additional damage over time.
